These are some examples of making simple objects into a teaching resource by making some cards to go with them. All the activities here are different but they have common themes of paying attention, matching, feeling, using visual prompts, taking turns – and of course using language skills.
MATCH PHOTOS, SYMBOLS add-on 1 A large file for clear photos in two parts. (The alternative single Smaller MATCH file will take less time to download but the photos are not quite as sharp.) Print 2-up single-sided on A4 card. One page of suggestions for working on matching with severely delayed children. One page on how to move on and/or work with other more able children, possibly in a mixed ability group. 11 common objects are shown as photos and symbols in two sizes.
FEELIE BAG add-on 2 Print on A4 card and cut into cards. This collection of pictures of common and easy to find objects will be useful if you want to make a feelie bag game. You don’t have to trace everything before trying it out! The objects will have different shapes, surfaces and properties. Start by matching objects to the pictures without the bag because your objects may be visually very different to the pictures. Then feel the things. Start with just a few which are easy to discriminate in the bag and the cards for those on the table. Point at a card and the child must feel in the bag and find it. Having a picture is a good way of confirming whether or not the choice is correct. You can make further use of the cards by making a second page to match your cards onto. Or give a clue for the one you are holding. The child must point at the correct place on the page of pictures. Or take a card and make up a spoken sentence about it. Or make two sets of cards and play Pairs…
USE COLOURED SHAPES add-on 3 Sets of cards to use with coloured shapes you will probably have already. This is an example of making add-on activity cards to extend the usefulness of standard materials. You can match the pictures, give instructions to another person to make them, count shapes to match the dice/numbers, and even master Venn and Carroll diagrams in easy stages.